Twitch Launches A New Subscriber-Only Streaming Feature

Just like YouTube, one of the features of Twitch is that it allows for users to subscribe to a streamer’s channel. This helps the streamer build up an audience base who can then be notified whenever that streamer has gone live. However, non-subscribers can also watch streams of that streamer, at least until now.

According to a blog post by Twitch, the company has announced that they will be introducing a new feature called Subscriber Streams. These will be exclusive streams where only those who are subscribed to the streamer can watch them. This is a huge change from before where anyone could watch a stream, subscribed or not.

Twitch says, “If a viewer subscribes to a channel at any tier, including a Twitch Prime subscription, they’ll have access to that creator’s Subscriber Streams. If they’re not a subscriber and they arrive on a channel that’s running a Subscriber Stream, they’ll see a preview of what’s going on and, if they’d like, they’ll be able to join the party immediately by subscribing.”

The company notes that subscriber-only streams are not necessarily private streams and will attempt to keep these streams safe through the preview feature mentioned above. At the moment, the feature is currently in beta and there will be some requirements that streamers need to meet if they want to take part in the program.

Twitch Launches A New Subscriber-Only Streaming Feature , original content from Ubergizmo. Read our Copyrights and terms of use.

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Twitch Launches A New Subscriber-Only Streaming Feature

Just like YouTube, one of the features of Twitch is that it allows for users to subscribe to a streamer’s channel. This helps the streamer build up an audience base who can then be notified whenever that streamer has gone live. However, non-subscribers can also watch streams of that streamer, at least until now.

According to a blog post by Twitch, the company has announced that they will be introducing a new feature called Subscriber Streams. These will be exclusive streams where only those who are subscribed to the streamer can watch them. This is a huge change from before where anyone could watch a stream, subscribed or not.

Twitch says, “If a viewer subscribes to a channel at any tier, including a Twitch Prime subscription, they’ll have access to that creator’s Subscriber Streams. If they’re not a subscriber and they arrive on a channel that’s running a Subscriber Stream, they’ll see a preview of what’s going on and, if they’d like, they’ll be able to join the party immediately by subscribing.”

The company notes that subscriber-only streams are not necessarily private streams and will attempt to keep these streams safe through the preview feature mentioned above. At the moment, the feature is currently in beta and there will be some requirements that streamers need to meet if they want to take part in the program.

Twitch Launches A New Subscriber-Only Streaming Feature , original content from Ubergizmo. Read our Copyrights and terms of use.

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Solutions for Dealing With Designer’s Guilt

This world has a lot of objects, many of them unnecessary. Since industrial designers play a key role in bringing objects into the world, it’s natural for the conscientious among us to feel bad about it.

"I have to admit, I often feel guilty while designing," writes G.L., a product designer based in Sweden, on the Core77 Boards.

"There’s no other reason why my design should exist in the sea of products other than [because] people would still buy it and the company makes more money, which goes to my salary. I know that people need products, but there’s a difference between need and want another Yeezy. Especially when I go to the landfill, I felt disgusted with myself and our consumptive behavior.

"[A typical design brief from my company] says ‘Make it look cool.’ In other words, make consumers impulse-buy it. Toxic CMF, unrepairable, new model every year, et cetera.

"I’m thinking that in the future our [grandchildren] will think about how stupid their grandfather’s generation was.

"Do you ever feel the same? Opinion? Advice?"

First off, G.L., congratulations: At the very least, you’re not a psychopath. Psychopaths feel neither guilt nor remorse. They blame others for their own harmful actions, rationalize them, or deny them outright. So the fact that you feel guilt is a positive thing and demonstrates that you have empathy, an important quality for a designer.

Now the question is, what to do about this guilt? As someone who spent at least a dozen years of his ID career helping to create countless plastic objects and suffered guilt similar to yours, I wanted to share some thoughts on a plan of action–as well as organize the thoughtful, excellent advice of the many working designers who sounded off to answer G.L’s query.

A Plan of Attack for Dealing With Designer’s Guilt

1. Get Information.

Wipe the guilt away for a moment, and go into cold analytical mode. Look the ugliness in the face. What is the actual damage you’re doing? What are the known environmental consequences of the products you help create? How long does the typical consumer hang on to those products? How easy or difficult is it to recycle those products?

A good designer is an informed designer, and you really need to do your own research–the deeper the better–to guide any future changes you’d like to make. For instance, you might encounter the fact that the U.S. only recycles 9% of its plastic. Further digging might lead you to discover that some types of plastic get recycled more than others; PET bottles and jars had a recycling rate of 29.9% in 2015, while HDPE bottles were at 30.3%. Why is this? What changes could be made? Assuming you work with plastics, would you like to equalize the percentages of the less-recycled plastics, or focus on further increasing the ones with the higher rates? Where do you stand the best chance of making a difference?

2. Identify Your Limitations

That plastics example above assumes that you are a designer with some influence in what your company makes. But what if you’re a junior designer with little ability to enact change? Can you propose new initiatives to your boss? Do you have the patience to climb the ladder to reach a position where you can make changes?

Take stock of your overall situation. Are you a single student about to graduate, who can move and take a job anywhere that they like? Are you an established designer with mouths to feed? Are you tied to a particular geographical region?

Most design projects start with limitations that you must create within. Your life, which is essentially a design project, is no different. Your limitations must be clearly defined, so that you can figure out where you can and can’t make changes.

3. Understand Your Powers

A percentage of designers bring shitty, wasteful products into the world. Is this any worse than the programmers of reality TV? Fracking? Predatory lending? Producing weed killers that contain known carcinogens?

No. Design, as a profession, is benevolent. Corporate interests are not. Industrial design is by definition tied to mass manufacturing, which requires deep-pocketed corporations for funding, and that’s where things can get shitty. But as a designer you will ultimately be attached to the part of that corporation where you have at least some say over what gets made, how it gets made or what goes into it.

If you decide the organization you’re working for is untenable, or that you will never reach a position of influence within it, then you have some tough choices to make. But you’re in a better position than most to make them. Your design training is to research, then use creativity to solve problems. If your problem is your employer, then you can design your way into a different situation.

4. Working Your Way Towards Guilt-Free (or Reduced-Guilt) Design

This is obviously going to vary wildly depending on what you’ve answered to some of the questions above, and where you’re at in life. I’ll break this down into some of the basic situations any given designer might find themselves in.

A. Get Any Job You Can

This is for the fresh-out-of-school industrial designer, particularly if you’re under intense financial pressure to start clocking paychecks immediately. Let’s say you want to work for an environmentally-conscious company designing your dream category of objects, but you can’t get that job. And the only job you can get is for a soul-less corporation making disposable plastic junk.

Take the job. Show up, do the work, and learn every single goddamn thing you can about design. Yes, you are part of the problem now, but the idea is that you’re playing the long game, quietly gaining design experience, learning how corporate cogs fit together, building up your portfolio and connections. And when you’re ready, you’re going to look for a new job, or create your own, where you can put your skills into service for something you believe in.

B. Stay at Your Job and Change What’s Within Your Power

For the designer who can’t switch jobs due to circumstance, or who must occasionally design things they’d rather not. Maryland-based designer Scott Snider hasn’t indicated that he’s in that position, but he does offer good advice on what you can do, within any design organization, that jives with good juju. Here’s his response to G.L.’s guilt-driven query:

"Hang in there, I’ve struggled with that guilt as well (I consider it remorse, not guilt) but like you, I live in this same consumer-driven, materialistic, cost-abundant society so we don’t turn down many projects. Because that’s the case, I strive to accomplish the following every time I design something:

"1. I research the user extensively. If I can make sure the product fulfills the users’ wants and needs and solves their frustrations, they will be more likely to use and keep it longer. If we can delay that dump into the landfill by even a year, we’ve done something good.

"2. I make every attempt to minimize waste, both in the packaging, the instructions, any accessories, etc. I designed a zero-waste package for a series of products that launched way back in 2005, they’re still on the shelves today! Imagine how many pounds of waste we’ve saved.

"3. I make every attempt to insist on recycling icon communication for every part of a product. We know it doesn’t take much: A simple piece of artwork, 20 minutes of CAD time and identification of contrasting part texture to make it stand out. I’m one of the few people who still disassemble products to recycle any part possible. I’m sure there are at least a few others like me out there, so every part that gets recycled is a small step in the right direction.

"We’re not helpless in this cause to do better, and there are plenty of small steps we can take to instill a culture of responsibility in the companies we run or are employed within."

Netherlands-based designer Ralph Zoontjens has similar thoughts: "I do cut down on impacting the environment by researching new materials, processes and constructions, and taking note of what I buy and consume personally," he writes. "But mostly I like to focus on creating value for people and developing business."

C. Switch to a Different Design Job/Field

One option is to "switch to working for a company that makes durable goods," writes veteran industrial designer Michael DiTullo. "A co-worker of mine at frog [who is a] crazy talented designer took a job at a renewable resource company. The physical devices he is working are not sexy at all, but I bet he sleeps well."

Another option: "Get out of [physical] design," DiTullo continues. "I’ve heard a few digital designers say they went into app work and UX because they didn’t want to make physical waste." However, DiTullo points out that this isn’t guilt-free either: "As an app designer, your job is to keep people using their device as long as possible, which still wastes energy."

California-based industrial designer Francisco Hernandez acknowledges the choice a lot of conflicted designers have to make: "Which feels ‘better’ in terms of contributing to society? Easy, if I design a prosthetic or something that prevents somebody from getting hurt or sick, it would make me feel much better than designing a shiny black box. However, I definitely enjoy designing black boxes and those get the most clicks.

"I remember seeing a video of deaf patients being able to hear for the first time or kids getting their first prosthetic. Now that would be worthwhile and gratifying."

D. Focus on a Field with More Influence Than Design

"I think the [designer’s guilt question] has kept most of us up at least a few nights," DiTullo writes. "In those moments I think about quitting design all together and working as a policy aide to a political candidate or something. If you want to change the world that seems like a more direct route."

Along those lines, the ballsiest example I’ve found is that of Austrian designer Bernhard Lenger. On a visit to the International Criminal Court–the worldwide body that prosecutes for genocide, war crimes, threats of aggression and crimes against humanity–Lenger asked if they prosecute environmental crimes. Their answer was "No."

"That’s very strange," Lenger recounted during 2017 Dutch Design Week. "One of the biggest courts in the world doesn’t deal with [something that] can kill a lot of people but just takes a longer time." Lenger then researched the history of the ICC, and discovered that ecocide–the extreme destruction of the environment–was actually one of the crimes listed on the ICC’s original charter. However, it was removed due to lobbying from four countries (thanks U.S.A, Great Britain, France and Holland! Assholes).

Lenger subsequently tracked down Polly Higgins, the lawyer who drafted the ecocide rules, and partnered with her to create This is Ecocide, "a public awareness campaign about introducing ecocide as the fifth crime against peace." (Sadly, Higgins died earlier this year, age 50, of terminal cancer. She did not live to see ecocide being taken up by the ICC.)

Lenger’s thinking in attacking the problem from a legal angle is smart. If the CEO of a company making environmentally-harmful products had any fear of being prosecuted by the same body that prosecutes for war crimes, it’s safe to say shit would change pretty fast.

E. Start Your Own Business

Call your own shots. Starting your own firm can take years and isn’t easy, but we have ample stories of people who pulled it off. Michael DiTullo’s story of how he built up to his own design firm will probably be the example closest to the average Core77 reader’s heart. Dan Hellman and Eric Chang took a crazy long journey to get their furniture design/build firm off of the ground. Tom Sullivan started a bamboo products company by undergoing one of the most tumultuous career paths we’ve ever heard. Austin Roberts couldn’t find a job, so designed a useful new tool and launched a new company to manufacture it exactly the way he wanted it.

All of their stories and backgrounds are very different, but the common thread among all of them is hard work, patience, smart decisions–and, of course, the freedom to make things the way you want, or not make them at all.

F. Volunteer for Design That Matters

If none of the options above are currently possible for you, there’s still another way to use your design skills to better the planet. It’s sort of an industrial design version of volunteering at a soup kitchen, with far more impact than doling out single meals.

Tim Prestero is the CEO and founder of Design That Matters, an NGO with an unassailable cause: Designing and producing medical devices that save babies’ lives in developing nations. To conduct their work, Prestero relies on ID-savvy volunteers–so far 850 and counting–to help them complete various design tasks from afar. The impact of your work here would literally affect millions.

"We are setting the standard for best practice in design for poor communities in the developing world," DTM writes. "We are pushing the limits of technology in rapid prototyping and low-volume manufacturing to bring great design to communities currently missed by commercial markets. Our goal is to deliver a better quality of service, and a better quality of life, to millions of beneficiaries through products designed for our partner social enterprises."

If you’ve got time and design skills to spare, contact Design That Matters here.

G. Stop Trying to be Famous

I don’t want to call people out by name, but I think we’ve all seen a lot of young designers on Instagram trying to make a name for themselves–and to me, they seem more interested in seeking fame than in producing good or useful design.

To them I would say: Stop designing bottle openers, bookends, paperweights, salt-and-pepper shakers and goofy chairs. The world has enough of that shit. If you want to get famous on Instagram, get abs and learn to play the violin while riding a unicycle and spouting extreme political beliefs–I guarantee you’ll get your 15 minutes.

Designers should realize that good design is often invisible, its heroes unsung. "We were acquired three years ago by a Fortune 300 company," writes Core77-er IAB, who goes on to explain:

"The other business units make treatment devices. We make prevention devices. Their videos typically highlight a single person whose life was saved by the device. If we do our job right, the patient never becomes a patient. Our video shows nothing."

___________

Thanks, as always, to the many Core77 Discussion Boards contributors who made this post possible!

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How Streaming Services Can Stand Out From Their Rivals

With a number of streaming services expected to launch in the next year–including offerings from Disney, WarnerMedia, Apple and NBCUniversal–whenever ad industry insiders gather, OTT ends up being a major part of the conversation. The topic was certainly front and center at last week’s Cannes Lions festival, where Adweek caught up with Christopher Vollmer, managing…

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UEFA launches free-to-view OTT digital platform

UEFA has unveiled its new Over The Top (OTT) streaming platform UEFA.tv. The German Bundesliga will be the first league to offer content on the service.

The news of the upcoming service was first reported in Broadband TV News last February

The service will initially provide football fans with an entertainment platform which will offer original programming based on 60 years of European football archive. It will also become the home of youth, women’s and futsal UEFA competitions by offering them a wide live coverage in relevant markets. Finally, it will also serve to promote all of UEFA competitions by offering behind the scene content, interviews and a wide range of additional content. All the video content is behind a free-to-view registration, and viewers will now have the opportunity to watch live UEFA competition matches even when there is no rights-holder in the territory where they are living.

Starting next season, the Bundesliga will be the first national league to be represented on the European governing body’s new digital portal. UEFA and the Deutsche Fußball Liga (DFL) have entered into a partnership that provides for a separate channel on the streaming platform with videos from the Bundesliga in addition to European competitions. This service will be available as from the launch and will include Monday highlights of weekend matches and shows such as the Bundesliga Special, aligned especially to the interests of international fans. In addition, archives of past top Bundesliga matches and unforgettable UEFA Champions League matches involving German teams will be available.

“The digital landscape is evolving and we need to be in a position where we can anticipate and respond to these changes,” said UEFA President Aleksander Ceferin.

“UEFA is an innovative organisation and by introducing this platform, we will be making football and our competitions more accessible to supporters around the world. “Our partnership with the Bundesliga is yet another example of the unity of European football and clearly demonstrates our desire to address future opportunities together for the promotion of our sport.”

“Media use is changing constantly,” said DFL CEO Christian Seifert. “UEFA’s new streaming service is a very timely step to reach football fans around the world, especially younger target groups.”

“The DFL has consistently backed and initiated technological and media innovations ever since it was founded. “We are therefore delighted to be the first national league partner in this project, which will allow us to get even more people around the world excited about the Bundesliga in the future.”

The Bundesliga content on UEFA.tv will be available in major European markets such as the UK, Italy, Poland, Russia, Spain and Turkey as well as the Middle East and Africa from the start.

UEFA.tv will not be competing with TV channels but would rather be complementary by taking advantage of the wide range of content available at UEFA, including archive footage, delayed games, magazine programmes or futsal, women’s and grassroots competitions. In addition, it could be used by UEFA’s 55 federations to increase their global reach and visibility.

UEFA.tv is available on the web at www.uefa.tv and on mobile and iOS and Android apps.

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IHS Markit: Disney+ to lead the pack of new ‘streaming heavyweights’

The number of online video subscriptions in the US will near the 300 million mark by the end of 2023 thanks to the entrance of major new players Disney, WarnerMedia and Apple.

This is according to IHS Markit research director, Ted Hall, who told attendees of the Videoscape Europe conference in London yesterday that the next generation of “streaming heavyweights” are tracking to increase US online video subscriptions by 15% above IHS’s baseline forecast.

“Although Netflix and Amazon will remain the single most popular online channels, the new entrants’ broader offerings will boost their overall market power,” said Hall.

“At Disney, if we stack up all of its online subscription services across Hulu, Hulu Live TV, ESPN+ and Disney+, its total subscriptions will actually, in this context, rival Netflix’s subscriptions total by 2023.”

Hall described Disney+ as “arguably the most highly-anticipated of the new direct-to-consumer services” and predicted that it has a “good chance” of achieving up to 20 million subscriptions by 2023.

Due to launch in November, Disney+ will draw from a strong catalogue of Disney, Pixar, Marvel, Star Wars, National Geographic and Fox content and at price of US$6.99 per-month will also undercut Netflix.

WarnerMedia’s forthcoming SVOD offering, on the other hand, was characterised as a service that “seems to be in the process of finding its identity,” with Hall pointing to recent executive comments suggesting it will be a single-tier offering that won’t undercut WarerMedia’s existing HBO Now service.

“We may be looking at a price-point for this service of somewhere between US$16 and US$18 per-month, so a fair bit above the services that we thought it would be competing with. There’s also talk that it’s leaning more towards having virtual pay TV ambitions,” said Hall.

He claimed that a “fatter bundle” approach makes sense for WarnerMedia’s parent company, AT&T, which has more to lose from pay TV’s decline than Disney does. However, it does also have a large mobile base that it could leverage as part of a future bundling strategy.

Apple TV+, which is due to launch this autumn but still hasn’t had pricing confirmed, is “trending towards our least aggressive forecast scenario,” said Hall. “Were it to be bundled with Apple Music, this would change the outlook significantly.”

“For Apple TV+ it will be brand equity and bankable talent that are the key weapons for attracting subscribers to its long-awaited TV content offering.”

Summing up, Hall predicted that varying levels of aggression will yield mixed results for these new streaming players in what is becoming an “exceptionally competitive online channels market”.

“High-quality content won’t be enough to guarantee success – the number of players that have it is increasing, forcing consumers to make tough choices. Bundling and hybrid models give the major players an edge, whether it’s aggregating online channels or aggregating a wider range of content and services.”

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ProSiebenSat.1 and Discovery launch German streaming service Joyn

ProSiebenSat.1 and Discovery have launched their joint-venture ad-supported video streaming service, Joyn, in Germany.

The free app offers 55 live TV channels, a media library of on-demand content that’s available during a 30-day catch-up window, and more than 40 formats that can be watched for seven days before they broadcast on TV.

Joyn’s channel line-up includes channels from ProSiebenSat.1, Discovery, Viacom, WELT and Sport1, plus the channels provided by public broadcasters ARD and ZDF.

The service also has 10 in-house productions and originals in the works and said it is “working intensively on expanding its content portfolio”.

A premium tier for Joyn is due to roll out in the winter with programming from Maxdome and exclusive sports content – part of the service’s plan to launch continuous updates and new features.

“Joyn is an invitation to content providers and users to make German video entertainment an even greater experience,” said Joyn CEO Alexandar Vassilev. “We listen to our users to understand their wishes, collect their feedback, and take it seriously.”

Joyn CCMO and Managing Director, Katja Hofem, said: “There has never been so much free and attractive content in a German streaming app before. We have live streams of over 50 free TV stations, but also broadcast major shows such as The Voice of Germany in advance. In addition, we will produce more Joyn originals in the months to come.”

Joyn is a 50-50 JV between ProSiebenSat.1 and Discovery and is available on iOS and Android phones and tablets, on smart TVs via Android TV and Apple Airplay and on Amazon Fire TV devices. The full launch of the service comes after it was made available to beta testers in May.

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Design Thinking Can Deliver an ROI of 85% or Greater

The Benefits of Design Thinking Are Quantifiable and They’re Compelling By Ryan Hart (Principal Analyst, CX) and Benjamin Brown (Senior Consultant, Total Economic Impact) Design thinking has historically enjoyed “blind support” among executive leaders based on its perceived value. However, many of these same leaders now find themselves increasingly under pressure to show the return […]

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